LuoJinhao
LuoJinhao
Got it ^_^
How to handle this boundary when I turn to the back? 
When I scale this down to around 1, the image plane and the line will penetration: Note the four corners:  ``` from vedo import * settings.use_depth_peeling = True pic...
After the upgrade, I still have this problem. But I can use a larger scale to temporarily circumvent this problem.
Hi [yushiangw](https://github.com/yushiangw), do you know how to unprojection depth map to point cloud under the current version pyrender, in which the camera could be any one of "PerspectiveCamera", "OrthographicCamera", "IntrinsicsCamera"...
> > PS: Do you have plans to support pictures in formats such as exr and hdr? > > There is the OpenEXR library which might be used, but Geeqie...
> > Display wrong depth pixel value inShow Pixel Info > > Geeqie shows images in a GdkPixbuf which has a bit-depth of 8. I do not see a solution...
Is there anyone?
May I ask whether the length in the label is related to the vertex or the face of the model?
I don't know how to use the content stored in the label, do you have a sample to provide?