Liviu
Liviu
I've been modified a little bit to allow me to use a string RRULE; In property.php: `$line .= ':' . $this->value->getEscapedValue();` change to ``` if($this->name != "RRULE") $line .= ':'...
these conversion functions would be used to pass to kernel and retrieve back to blueprint ? i'm a little bit confused of how would one read in the kernel an...
so doing `float3 result = *((float3 *)(&buffer));` to a byte array buffer made from a FVector array might work? i'm kind of new to opencl and found your work by...
yeah, there are many things that should be changed withing your plugin, but it's a good start point.
yes, thx buddy.
Hi, Just want to confirm to you that this approach is working. Just did the testing with an FVector parameter passed to the kernel, i multiplied it by 2 and...
example of this implemented. https://www.youtube.com/watch?v=rzwC5tykXHg
i'm creating context and command queue on the main cpu thread and hold that information in opencl object, and then i execute the kernel from a separate background thread. This...
clFinish does exactly that. https://www.khronos.org/registry/OpenCL/sdk/1.0/docs/man/xhtml/clFinish.html Blocks until completion, so even if you setup a callback event, it's still blocked by this. And the function actually returns when clFinish returns either...
Yeah, no way to block the game thread, just the background thread the kernel is executed from. And then you have safe data buffer and make sure nothing it's tampering....