Littlemac123

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sunshine supports it, wii u moonlight currently does not

Yeah this just keeps happening randomly idk why

i cant get this to compile on arch steamOS ``` (127)(deck@steamdeck` tmp)$ git clone https://github.com/zevv/bucklespring && cd ./bucklespring/ Cloning into 'bucklespring'... remote: Enumerating objects: 1826, done. remote: Counting objects: 100%...

im very wrong, i was on 1.1.5 and i was even more wrong so my actual problem is its saving in .srm wile Real MelonDS uses .sav can we please...

[retroarch.log](https://github.com/user-attachments/files/16416456/retroarch.log) here it is, it randomly wanted to [libretro INFO] melonDS DS save subdirectory: "/home/little_mac/.config/retroarch/saves/melonDS DS" this is how i was confused, but all so this is a real bug...

Oh wait is this not the libretro flycast Oops do i need to go there im so sorry Edit: Nvm i see im in the right place :D WHEEEW

this is a good question but i really dont care about mac os, i do have a mac mini with mac os if u want me to try it but...

>RetroArch can't initialize OpenGL I can get openGL in the n64 core

Oh and all the ps1 emulatros can get openGL, its just flycast

i use this on a imac 2009 for its awesome performance on linuxmint.