Linus Probert
Linus Probert
[CodeFactor](https://www.codefactor.io/repository/github/liquidityc/flat/overview/dev) found multiple issues: #### Complex Method [src\CollisionDetector.cpp:74-155 ](https://www.codefactor.io/repository/github/liquidityc/flat/source/dev/src/CollisionDetector.cpp#L74) #### Redundant blank line at the start of a code block should be deleted. [testsrc\EntityContainerTest.cpp:169 ](https://www.codefactor.io/repository/github/liquidityc/flat/source/dev/testsrc/EntityContainerTest.cpp#L169)[testsrc\EntityContainerTest.cpp:194 ](https://www.codefactor.io/repository/github/liquidityc/flat/source/dev/testsrc/EntityContainerTest.cpp#L194) #### Line ends in...
[CodeFactor](https://www.codefactor.io/repository/github/liquidityc/flat/overview/dev) found an issue: Complex Method It's currently on: [src\CollisionDetector.cpp:74-155 ](https://www.codefactor.io/repository/github/liquidityc/flat/source/dev/src/CollisionDetector.cpp#L74)
Make it possible to mute the autospoken part of TTS, eg. speaking incoming text as it arrives etc. This should not mute TTS generated from scan_index or `tts:speak_direct` from lua....
Hello, as explained in this issue: gnzlbg/slice_deque#90, depending on the crate `SliceDeque` will fail builds that run the `cargo audit` command. Would it be possible to circumvent this dependency with...
Currently the SDL functions that read from clipboard are all text-oriented. Are there any plans or is there any value in looking into fetching other buffers from clipboard? Personally I'm...
Hi. While doing some testing I stumbled onto a problem where I was unable to "render to a surface" to take a screenshot. It would all just en up as...
@cpu yeah it's not crashing anymore 👍 but with tls enabled i now get instantly disconnected when directly launched via terminal. i'll test this later on linux also. steps to...
[CodeFactor](https://www.codefactor.io/repository/github/liquidityc/breakhack/overview/master) found an issue: Complex Method It's currently on: [src\sprite.c:98-144 ](https://www.codefactor.io/repository/github/liquidityc/breakhack/source/master/src/sprite.c#L98)