Linniel Driver-Williams

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Facing the same issue. @SimunKaracic did you ever find a solution?

Hey, author of the unity uuid-getter here. In the Assembly-CSharp.dll for the game, it uses this method to get the id to use as defined below: ``` private string GetUniqueId()...

> > > > ` private string GetUniqueId() { string text = null; if (GRDKPlayerManager.TryGetUserId(out var userId)) { text = userId.ToString(); } return (text == null) ? SystemInfo.get_deviceUniqueIdentifier() : text;...