Linear
Linear
@Triticum0 Nope - your issue is not related to this current mipmapping bug. From what I see from your images - it is just broken MLAA shader function or maybe...
Damn - another bug in this title discovered = framebuffer readback (or wrong memory address) is broken somewhere: when you capture images on Jade's camera - menu shows wrong/buggy images......
Correct memory readback is more important right now than overall speed... Emulation accuracy always comes first, and speed optimization will always be done later... Thanks DEV's for making PS4 emulation...