Linear

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With all latest versions of Ryujinx - all dynamic shadows are completely broken and does not clears between frames... Looks like this bug become even worse condition than it was...

Try with WCB+RCB+RDB+RDB at native resolution or with force CPU blit... RPCS3 currently have a lot of depth precision issues and missing some framebuffer blur effects.

This bug i still persist in latest master version of RPCS3... Strange bug indeed...

Any Intel CPU's suffering from those *sfx crashes... Tested on Intel Xeon E5 2680v3, Xeon E5 2690v4, Xeon E5 1650v3, Intel Core i7 8700, Core i7 11800, same crashes... But...

@DonelBueno WCB+RCB+WDB+RDB fixes deep and color issues in many games, so I uses this combination for testing. But on my rig even WCB only doesn't help... Maybe it is another...

@DonelBueno Can you show your RPCS3 config ? I'm using 1080 via 471.41 drivers and have no idea why this mipmapping crap is happening on my side... P.S. - how...

@DonelBueno Tried your config, still the same result. Far grass is with broken mipmapping and texture corruption on some surfaces... Funny thing - latest update broke skies texture :P (...

GOT IT ! I've found what is wrong with yours and mine configurations - if I disable WCB = I getting exact same image as you do... But without WCB...

Little addition - I've double checked geometry issue (legs see-through stone) and it is not an emulator bug - it is ubisoft shanghai lammers bug = real PS3 has this...

Mipmapping bug is fixed by pull #12905 and with LOD bias set to -3 with WCB+RCB I think real mip bug is still not resolved, but using this settings fixes...