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My use-case is I might be receiving very large amounts of data, and it's very useful to be able to have subsequent requests pick up from where we leave off...

> > it's very useful to be able to have subsequent requests pick up from where we leave off when the initial request fails due to poor internet. > >...

Could [this](https://github.com/expressobits/steam-multiplayer-peer) be a good approach? I am not sure what's missing beyond having a steam MP peer.