Lilothestitch16
Lilothestitch16
I have a suggestion. Is it possible to add support for editing materials and rename the texture name inside the materials?
I have a suggestion. Is it possible to add a feature to edit materials and rename the texture name inside the materials?
I get this error everytime I export a model as SMD. 
Some of the Pokémon Models from Sun and Moon have rigging issues when exported as SMD. 
Is it possible to add a feature where you can export a model as FBX but split the UV Layers as separate objects?
Hi guys. I have a question. Is it possible to find which material of a model uses which texture from Unity games in Asset Studio?
Hi guys. I got these .aba files from Pokemon Home but I don't know how to open them. Is it possible to add support for them? [Files.zip](https://github.com/SeriousCache/UABE/files/8644170/Files.zip)
Is it possible for Animations exported as .anim files to have a smallest file size when exported and is it also possible to add an anim export option similar to...
Some stage animations bone translations are animated but their rotations aren't being animated. [OMO Samples.zip](https://github.com/jam1garner/Smash-Forge/files/2251558/OMO.Samples.zip)
When I dropped a brres file from SSBB, this happens. The objects that are supposed to be transparent with alpha test becomes invisible. 