Lilothestitch16

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I have this problem too but with Delfino Plaza map.bmd and other levels.

[map.zip](https://github.com/RenolY2/SuperBMD/files/7902009/map.zip)

I imported it into 3ds Max and it didn't show the second UV Layer.

How does SuperBMD output the UV Coordinates?

I have 3ds Max 2015 and I can confirm that it doesn't import the additional layers.

So the blending of the sky doesn't look right. ![Sky Sample 2](https://user-images.githubusercontent.com/8963276/235197951-1d585886-d49e-46a0-a484-9e4f372be3d7.png) Here is what it looks like in MMD Part 1. ![image](https://user-images.githubusercontent.com/8963276/235198209-a21d15c0-bf04-496c-8f19-13e9e307abcc.png) Here is what it is supposed to...

What about FBX files? Can we add support for that?

How would I go about doing that? Which Collada would you recommend? I normally import it into BrawlBox and then export it as Collada from there.

Why would Blender drop Collada support?