LightArrowsEXE

Results 29 comments of LightArrowsEXE

After running some tests in VapourSynth, @ichunjo and I arrived at the following results: ``` # LibavSMASHSource # Script evaluation done in 0.53 seconds # Output 2232 frames in 5.16...

I believe I rewrote that part in #56, but that was closed because I wasn't happy with my write-ups. Maybe it's time I get around to writing one I *am*...

For the Encoding the Result section I need some help with sane defaults for x265, as I am not familiar with it whatsoever.

>I guess it is needed to go over these to explain the building blocks of a standard script Yeah, this is the main reason why. I have a hard time...

MaskedDHA has been adopted (See #76). Gonna take a look at G41Fun's other functions to see if there's anything else that's useful that could be adopted. BasedAA's adoption also done,...

@NSQY Sounds good. I'll do a check at some point in the future to see which of my AVS ports have been updated at some point. No guarantees I'll be...

Add FadeFramesSimple to request list (#87)

> The latest version of smdegrain would be nice to have in VS This is something for `vs-denoise` (which is currently in the works by another IEW dev).

> I think Inpaint was also requested a couple of times. https://github.com/pinterf/AvsInpaint @HolyWu said he'd be looking at porting it. ![image](https://user-images.githubusercontent.com/42927908/173242610-ceeca627-b920-4ac0-b52c-d18c2adadd7c.png)

@NSQY In [this post](https://github.com/Irrational-Encoding-Wizardry/lvsfunc/issues/74#issuecomment-1029035634) you were talking about AVS ports being outdated. Do you know of any ports in this \*func that is outdated? I was only able to find...