Light
Light
**Arch Linux x86_64 - gcc 11.0.0 x86_64-pc-linux-gnu** ShaderConductor.hpp uses `uint*_t` types but hasn't included `stdint.h` ShaderConductor.cpp has `std::atomic m_ref = 0;` which gives: `error: use of deleted function 'std::atomic::atomic(const std::atomic&)'`...
As of now we have an enum `bvk::Texture::Type` that indicates the type of the texture, however this seems like a code smell. first, the enum is never used anywhere (only...
As a renderer, BindlessVk should not be responsible for reading and parsing contents of the asset files.
Utilize mesh shading for performant rendering of highly detailed scenes by incorporating `VK_EXT_mesh_shader`.
Render cloth
Right now the very basic demo scene with a few hundred flight helmet models caps our FPS to ~10 We should lower the lod of models based on distance to...