دانتي باولا

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Oh, trying to run a 1994 DOS game, are you? Gonna need sixteen cores for that... at the very least ;> You can play the original single threaded on a...

As an experiment, I hacked together some logic to rotate the grid in 7b03dc4 last week, including an option for enabling and disabling it: ![screencap](https://github.com/user-attachments/assets/2ec7cbb1-d7bf-4e2b-8730-3adf7a55e8b1) It's only modifying how the...

Hi @dacap! Thank you for the references and notes, they've been very helpful! I've mostly rewritten the approach for 89595af, as drawing can be done accurately without rotations, and this...

Note: this would happen with commands other than undo, long as the keys overlap, as the mouse wasn't released when leaving the dragging value state on command execution. Seemingly fixed...

@dacap Yes, I was thinking about having another field too, since a logical division is already there. It's more optimal for both parts to be modified independent of each other,...

Hi @dacap! I implemented the menu in f481a9c, now I'd like to make a separate widget class to better encapsulate this (filepath entry + '...' button with the menu), so...

Hi @dacap! About partially visible cells, I purposely made it so the index wraps back to the beggining or end of the row/column. That way a cell being "cut" by...

Hi @dacap, added a bit of logic to my scripts to automatically compile with and without UI, so now I should catch this early. Discarded the initial unorthodox workaround for...

Quick test -- borrowing (or rather pasting in) some bits from `PixelsMovement::moveImage` seems to work fine in the basic case: ```cpp bool snapToGrid = (Preferences::instance().selection.snapToGrid() && editor->docPref().grid.snap()); celBounds.x += intOffset.x;...

Just as an idea, we can make it "magnetic" too. For example: ```C++ void MovingCelState::calcPivot() { // Make a union of all cel bounds gfx::RectF bounds; for (size_t i=0; igetSite().gridBounds();...