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A re-implementation of Freelancer

Results 66 Librelancer issues
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Adds save validation to Librelancer save loading to ensure sane values such as making sure Id references exist in the inis and values are in a logical range such as...

Single parts seem to explode into a collection of triangles(?) client-side when destroyed. Investigate how Freelancer does this, and implement the visual effect accordingly.

Currently most effects are resolved to just the particle effect. Many effects come with accompanying sounds, and this is not yet done. May require work on LibreLancer.Media to improve source...

When [Impulse] runs on a fuse, it should apply a force within a radius. This requires implementing it in `LibreLancer.Physics.PhysicsWorld`, and then hooking it up to SFuseRunnerComponent

GL/GLES support is starting to become unreliable on windows, particularly AMD. SDL3 has started offering their own GPU API wrapping Vulkan/Metal/D3D12, allowing us to move to the next generation of...

To work around Blender not correctly exporting model transforms when animations are active, a `` animation was added to store the initial positions and rotations. This `` animation overrides the...

- Game should be able to determine kill zones for suns and atmospheres - Client-side should produce 'Entering Sun Corona' and 'Entering Atmosphere' warnings when entering kill zone - Server-side...

In the model viewer I very often find myself wondering how big the object actually is. The Grid doesn't really help - there is nowhere any information about the size...

Manually creating Frame rect animation nodes can be a fairly tedious task if an animation has a lot of frames. Could we get a button/script/macro that takes in the size...

Reorganised files to make them easier to maintain in the future Introduced PopupManager to manage popups the same as LancerEdit Unified the ui so all elements are correctly sized/aligned based...