Results 13 comments of Liam O'Shea

**UPDATE** I was able to get the function override to run in the evaluate() function without causing errors by modifying a part of the import command in the solution created...

@ptoninato Here are my notes from a while ago very roughly determining the rate limit. Its very rough because I was making 120 calls at a time and did this...

It sounds ominous when you call it "The Machine"! I will give it a test later tonight and get back to you. Hope your connect comes back from AWOL soon

Hey Luke, I ran a test using over-limit-fix and am receiving the same result as before (no change). Let me know if I can help you test this again in...

Here you go! This will collect all available players in a league. You may need to run it 2-3 times to hit the request limit. ``` async function getPlayersFromLeagueParallel(league_key) {...

Interesting! Perhaps I am blocked not by making too many requests in general, but by making too many request simultaneously through my batching method.

Probably a couple seconds, I would make a request and as soon as I received the result make the next request. There may be different limits for situations when you...

Hmm.. I thought I had used this feature while experimenting a couple months ago and that it had worked - although I may be misremembering. Sounds good

Hey @coolsoftwaretyler , I scoured the web a while ago looking for more info on the rate limit boundaries but there is practically no info, some figures I found did...

Were you able to find a solution to this @GiambaFr ?