Li, Xizhi
Li, Xizhi
submitted by @leopoldchen
![nplconsole](https://cloud.githubusercontent.com/assets/94537/13699921/8e9b88b6-e7b8-11e5-8558-a310642919e9.png) ![nplcodewikiobjectinspector](https://cloud.githubusercontent.com/assets/94537/13727921/f45f0af4-e940-11e5-8bea-99486cc686a1.png)
when we are rendering using a sub portion of an image. it is wrong. see below: ![image](https://user-images.githubusercontent.com/94537/47149045-fc3d3600-d304-11e8-800d-e4194fd7bd6a.png) ![image](https://user-images.githubusercontent.com/94537/47149067-1c6cf500-d305-11e8-945f-3b7baee9953c.png) many unsupported shader parameter warnings are detected in log file.
On PC `/shader 2` and `/shader 3`, the metal block have normal map and reflection. ![image](https://user-images.githubusercontent.com/94537/47132305-c2087000-d2d5-11e8-80ca-ea91809db3d6.png) can we also support normal map in android for metal block? reflections can be...
On PC, we will blur the shadow map like below ![image](https://user-images.githubusercontent.com/94537/47132111-ddbf4680-d2d4-11e8-8434-825e6fee0662.png) can it be done on Android? now the shadow is too clear. ![image](https://user-images.githubusercontent.com/94537/47132124-eca5f900-d2d4-11e8-8511-d81492acde2a.png)
it used to be right. ![image](https://user-images.githubusercontent.com/94537/47131888-b87e0880-d2d3-11e8-85bb-d01cd8f58ae4.png) now the code block only draws on the left half of the screen the movie block editor only draws on the bottom ![image](https://user-images.githubusercontent.com/94537/47132038-7903ec00-d2d4-11e8-880f-89dcb6089857.png)
it used to work on android. now it fails. now it is linear filtering: ![image](https://user-images.githubusercontent.com/94537/47131771-2d047780-d2d3-11e8-9b78-64cc225ff2ed.png) it should be like below with no-filtering ![image](https://user-images.githubusercontent.com/94537/47131781-3b529380-d2d3-11e8-8193-b983d0621e25.png)
it used to be fine. now it crashes in following user worlds. 推荐列表: - 丽园小学 - 吃货的一天 ![image](https://user-images.githubusercontent.com/94537/47131717-e282fb00-d2d2-11e8-9464-a37b95202d3d.png) ![image](https://user-images.githubusercontent.com/94537/47131723-e9117280-d2d2-11e8-82a9-6cd32bc7bd01.png)
![image](https://user-images.githubusercontent.com/94537/47131657-74d6cf00-d2d2-11e8-80d1-e076ee968f65.png) - [ ] shadow map 在手机上z testing delta 应该大一些, 目前影子显示到地面下面去了 - [ ] hadow map 用参数控制下, 默认可以关闭。 提升下FPS ![image](https://user-images.githubusercontent.com/94537/47131671-946df780-d2d2-11e8-96a5-56c81c54c10f.png)
it used to be fine, but now it crashes again after merge