Leystryku

Results 10 comments of Leystryku

Hey, That error means the Authentication is failing. Usually this happens when the AppID is not set properly. Did you add a newline after the 440?

Hello, alright, that means the structure for the connection packets is a little bit different in TF2 from the way it used to be. In other words, its not really...

You can use disasm magic to change maxplayers while the server is running :v:

hook.Add("player_connect","ok", function(idc, lol) if(GetConVar("sv_maxvisibleplayers"):GetInt() < #player.GetAll()) then return "oi get out m8" end end)

Got them confused sry Am 04.07.2016 00:19 schrieb "code_gs" [email protected]: > @Leystryku https://github.com/Leystryku Use CheckPassword pls; no one > wants to sit there downloading everything just to be kicked >...

Well bytepatching the game is hacky solution. The if statement to prevent maxplayers from changing was put there for a reason. Visiblemaxplayers and the checkpassword hook are perfect for this...

You can offset this by using proper convars try these, ` LocalPlayer():ConCommand("cl_interp 0.1") LocalPlayer():ConCommand("rate 60000") LocalPlayer():ConCommand("cl_updaterate 22") LocalPlayer():ConCommand("cl_cmdrate 22") LocalPlayer():ConCommand("cl_resend 10") LocalPlayer():ConCommand("net_maxroutable 1000") LocalPlayer():ConCommand("net_maxfragments 1000") LocalPlayer():ConCommand("net_compresspackets_minsize 800") LocalPlayer():ConCommand("net_maxcleartime 2") LocalPlayer():ConCommand("net_splitrate...

Hello, this looks like CS:GO or TF2. The only game somewhat officially supported as of now is Garry's Mod. Feel free to add support for more games though - if...

I would recommend ensuring that the connection is as stable as possible (tends to happen more on WiFi). Additionally, try another port and retry maybe. Worst case, you will have...

Hello, no, L4D2 is not supported. The only game somewhat officially supported as of now is Garry's Mod.