Lexx2k

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https://github.com/rotators/Fo1in2/tree/master/Fallout2/Fallout1in2/mods/fo1_alternative_Junktown_Endings The results are pretty good. Maybe the same can be applied to the ai generated lines for the expanded ending slides option? https://github.com/rotators/Fo1in2/tree/master/Fallout2/Fallout1in2/mods/fo1_expanded_Endings_RonPerlman

Yes, I used the fixed snd2acm from the modders pack to convert it. All expanded ending lines can be found here with EXP_N_... https://github.com/rotators/Fo1in2/tree/master/Fallout2/Fallout1in2/mods/fo1_base/text/english/cuts They have duplicates of the vanilla...

Yes, but minus whatever already exists in the base game. Can't crosscheck right now.

Pretty sure Nicole says it as well. Replaced all files with the new ai generated ones. Not 100% perfect, primarily the "cave" effect doesn't really shine through, but all in...

Fixed https://github.com/rotators/Fo1in2/commit/e80b50ccb9836644714bcb5a9a90308330a6d983

Fixed https://github.com/rotators/Fo1in2/commit/b5ae77c5b354c59e348fe0fef370d39a4aefb11c

Code for that isn't open source, and there's nobody around who can replicate it. So yes it's possible, but only if someone shows up who can do it.

zfall is not the same as this version here, though. It comes with lots of other baggage and is closed source, so nobody knows what exactly is hidden in there.

1. Need to know what force field. 2. Normal. However, this is improved with the next release. 3. Normal.

Your traps skill isn't high enough. The skill-roll failed and you just temporarily disabled the force field. Not sure why it's only off for a short time. Will look at...