Lexx2k

Results 48 comments of Lexx2k

A part of me really doubts that Faltergeist will ever be completed.

Personally I have no idea how this stuff works and how it is kept up to date.

Not going to happen for this branch. Primary points against it is that 1. you won't be able to directly edit text anymore. Everything needs to be done via that...

Nah, they don't have voiced lines as far as I am aware and "silent" ending slides are uncool.

Skill costs are defined in the /config/skills.ini file. If you delete it, you'll get Fo2 values back. Personally I advise against this, though, because it unbalances the game a lot....

It's the way the skills are calculated that is very different in Fo1. For Small Guns, as example, the initial value is `35% + (1% * AG)` while in Fo2...

I never use 9-10 AG. :D My characters have never more than max. 8 APs, usually I just roll with 7 APs even. It's really not that Fo2's skill calculation...

Huh, this file looks different than the one we use. Looks like `BasedOnPoints` and `SkillMulti2` is new. When I did the skill changes, it was still based around `SkillCost0=300` which...

Those are already in the game.

Yes, that's vanilla Fo1. Don't know if I will ever do something about it, because it requires some serious script rewrites.