LeoH

Results 12 comments of LeoH

```javascript import {Renderer} from "@janvorisek/drie"; import {Scene} from "@janvorisek/drie"; import {GLTFLoader} from "@janvorisek/drie" import {OrthographicCamera} from "@janvorisek/drie" import {TrackballControls} from "@janvorisek/drie" import {PointLight} from "@janvorisek/drie" import {defineComponent} from "vue"; export...

![chrome-capture-2023-0-26 (2)](https://user-images.githubusercontent.com/9574771/214957481-240b9aa8-e5ea-49f5-89d3-ae4a046c795e.gif) It occurs only when x=0, z=0 and y=any value > Edit : it occurs also when z=0 and x, y is any value I used many stl files...

not fixed on 1.0.0-alpha-1.34

I'm just left clicking on the canvas to rotate the camera ! with ```:up="[0, 1, 0]"``` - I can't right click and move the camera (pan ?) - with ```enable-raycasting```,...

No worries, it's not even an issue for my project ! I don't use it. I was just testing your release by using random parameters on props I will tell...

I loaded a new stl files much bigger than the previous one (x,y,z not size) and the disapear glitch came back! I think I figure out what the issue was...

So ```:up``` props was a bad lead, I'm just a dumbo that didn't get it should take a normalized vector!

I think my issue covers multiple ones : In my scene I am dynamically adding Meshes with GltfLoader and then I cheat with ```javascript this.cameraBox = new THREE.Box3(); this.cameraBox.setFromObject(this.$refs.group.three) let...

It occurs for example when : ``` ``` And then a mesh is added to scene and the mesh have a centroid of [0,0,0] If I unzoom with my mouse,...