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Legend of Dragoon decompiled, reverse engineered, and ported to Java

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https://github.com/user-attachments/assets/fe2bfa73-8ed5-4f9c-8855-d9f8e72bd48b

**Describe the bug** Game crashed when Haschel was hit by Thunder Arrow. This could be an issue with Thunder Arrow itself, or it might be an issue with the status...

14:49:34.105 [Hardware legend.game.scripting.ScriptState:1236] ERROR: ScriptState[23] Empty EffectManager child, allocated by script 18 (Empty EffectManager child, allocated by script 17 (DEFF ticker for script 11 (Enemy combatant index 0)) from scriptAllocateEmptyEffectManagerChild)...

No JVM crash or anything, just went to the "Press any key to continue..." prompt

https://discord.com/channels/307164262063669248/1171862923870752829/1294033002682126337

12:49:37.118 [Hardware legend.core.RenderEngine:1133] ERROR: Shutting down due to exception: java.lang.RuntimeException: Render buffer is not complete! at legend.core.opengl.FrameBuffer.(FrameBuffer.java:68) at legend.core.opengl.FrameBuffer$Builder.build(FrameBuffer.java:120) at legend.core.opengl.FrameBuffer.create(FrameBuffer.java:34) at legend.core.RenderEngine.onResize(RenderEngine.java:1255) at legend.core.opengl.Window$Events.lambda$onResize$0(Window.java:384) at java.base/java.util.ArrayList.forEach(ArrayList.java:1596) at legend.core.opengl.Window$Events.onResize(Window.java:384) at...

https://github.com/user-attachments/assets/7b489484-bf96-4d66-b653-313a0cbd929e

high priority