Benjamin Sutas
Benjamin Sutas
I can't repro this in 22.02, everything seems normal: https://user-images.githubusercontent.com/7483209/153974078-7e55a67a-f5e0-4f90-aa3e-1a9ecd557eb3.mp4
I tried both of those ideas and still it works fine to me. Are you able to confirm this still is a bug in 22.02? And if so, would you...
Such a strange bug, if you ever get a save file exhibiting this feel free to pm it to me or duncan. I doubt we'll be able to fix the...
On 22.02 this just hard-crashes immediately on loading the save in https://github.com/OpenLoco/OpenLoco/blob/master/src/OpenLoco/Vehicles/Vehicle.cpp#L178
In vanilla it doesn't load the save since it's missing an object:  So I wonder why OpenLoco tries to load the save if it's missing an object...
#1328 fixes my hard-crash related to this issue and I get the correct 'missing object data' message. @NSTrains, can you upload this custom object, or PM it to me on...
I've managed to get the objects needed and I can get the save to load, and I can place stations normally with no problems. It IS glitchy in the sense...
> I'd prefer we don't include gamestate.h in a lot of locations What are the reasons for this approach?
Yep looks like it, I get the same behaviour in vanilla. I'm not even sure its a 'bug', maybe just a game limit
Just had a quick peek and the code for placing vehicles hasn't been reverse-engineered yet