Benjamin Sutas

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I confirmed this issue in v22.03, and also confirmed it in v22.02 and v21.10, so it isn't an issue specifically with the new release/new routing.

What's crazy about this is in the save game here, if you delete some rail from the 'middle' track, so the layout effectively becomes a circle, trains STILL try to...

I found another instance in one of my games where this happens, the train takes the wrong route every time. Train cannot find a route to the station it's supposed...

This may help in diagnosing the issue; changing the track to this fixed my routing issue ![image](https://user-images.githubusercontent.com/7483209/163516158-6883000b-8d80-4545-bacd-1b8689491757.png)

@AaronVanGeffen I just tried deleting diagonal track with this and yeah it gets all sorts of messed up, I either couldn't get the track to properly delete, or the game...

Yeah 100% agreed, I'll leave this PR for now

confirmed. for examples `goods` does render: ![image](https://user-images.githubusercontent.com/7483209/161175425-e0f51850-76ca-431a-b25e-6a29532a4cfd.png) but `grapes` do not: ![image](https://user-images.githubusercontent.com/7483209/161176151-441a18bf-ea0a-410a-9e01-aa09f26cb900.png)

- [x] goods - [x] mail - [x] passengers - [ ] grapes - [x] oil - [x] chemicals - [x] iron ore - [x] coal - [x] grain -...

Unfortunately `paintStation()` isn't reverse-engineered yet so I don't think I can fix this yet: https://github.com/OpenLoco/OpenLoco/blob/d9371e39a306e0da3f38325c748b71921659a6cb/src/OpenLoco/Paint/PaintTile.cpp#L133-L141

Since the code treats all objects equally, ie no specific code for grapes, or steel, etc, it *could* be an issue with the grapes DAT file having some bad/missing graphics.