Benjamin Sutas

Results 187 comments of Benjamin Sutas

I didn't realise this was such a contentious topic! I disagree that decibels are beneficial to having in a game audio engine, even in a r/e project such as OpenLoco:...

I won't be working on this specific branch any more since it's outdated and I wanted to restart the implementation, but in my new branch I've thought this over again...

@Guusggg are you going to keep working on this? I think it's a worthwhile change and if you can apply the review comments we can look at merging it

We have a set of language files, including Spanish, here: https://github.com/OpenLoco/OpenLoco/blob/master/data/language/es-ES.yml As we (the developers) mostly speak English, only the English language file (en-GB.yml) gets updated regularly. When the game...

Despite the object loading bug, there is still a real issue that the other language files are unmaintained, so I did make that little script that displays differences between `en-Gb.yml`...

Wow this is crazy, can confirm this happens to me on v22.02. Even the MoneyEffects glitch out, being shown in the wrong colour (in the company colour actually): ![image](https://user-images.githubusercontent.com/7483209/153967235-6721d9db-39fe-4099-8c53-0747c300409d.png) and...

A quick look in the debugger, the issue is deep in un-reverse-engineered code, but the caller appears to be `OpenLoco::MessageManager::post`

Crash actually happens on 5th January (ie 5 days after opening scenario), regardless of whether you are building or not. In MessageManager::post, these are the values being set before the...

Setting the date past the 5th (ie to the 10th) and letting the game run then results in the same message crashing the game, just a few days later. I...

What is strange to me is that stations are attempting to be updated by StationManager, even though none exist at the start of the scenario. I tried building a station...