Benjamin Sutas

Results 187 comments of Benjamin Sutas

+1 from me on this, implicit conversions are a nasty source of bugs

Sounds like a nice feature to me

That's really interesting! For reference, the diagonal length of a square is `√2 * sideLength` from Pythagoras, so the diagonal length (and hence the height of the pixel grid/bitmap you...

The map doesn't use isometric projection though, so both of those reasons don't apply?

hey Glen, can you send me the exact PNG you used for this, just so I can test it as you have it edit: nevermind, I've managed to repro it...

> Whatever texture is listed last will be applied to these two edges Actually, it is the 'first' terrain type here, `Brown Rock`, but the `Around Cliffs` generator that is...

We've fixed this in an experimental branch; Aaron reverse-engineered the `generateTerrainAroundCliffs` method just for this, and in that method the cliff detection code runs on all tiles of the map....

Ah, I didn't actually put the fix into this release! I totally forgot about it, and it required #2383 which was only merged 12 hours ago, just before I went...

I thought you couldn't remove those structures in vanilla, and there's a flag in the building object to mark destructible/non destructible objects; can you check if this is the case?