Benjamin Sutas
Benjamin Sutas
+1 from me on this, implicit conversions are a nasty source of bugs
Sounds like a nice feature to me
That's really interesting! For reference, the diagonal length of a square is `√2 * sideLength` from Pythagoras, so the diagonal length (and hence the height of the pixel grid/bitmap you...
The map doesn't use isometric projection though, so both of those reasons don't apply?
agree this sounds clunky, we should have a look at it
hey Glen, can you send me the exact PNG you used for this, just so I can test it as you have it edit: nevermind, I've managed to repro it...
> Whatever texture is listed last will be applied to these two edges Actually, it is the 'first' terrain type here, `Brown Rock`, but the `Around Cliffs` generator that is...
We've fixed this in an experimental branch; Aaron reverse-engineered the `generateTerrainAroundCliffs` method just for this, and in that method the cliff detection code runs on all tiles of the map....
Ah, I didn't actually put the fix into this release! I totally forgot about it, and it required #2383 which was only merged 12 hours ago, just before I went...
I thought you couldn't remove those structures in vanilla, and there's a flag in the building object to mark destructible/non destructible objects; can you check if this is the case?