Benjamin Sutas
Benjamin Sutas
For your first suggestion for trains, there is already an in-game option to disable vehicles turning around. For your second suggestion for planes, this would require a queue per airport...
> Anyone know where the in the code a plane makes a transition from flying to approaching a particular airport? and when they make the transition from approaching to landing?...
I certainly don't mind this, sounds like a useful addition to the vehicle window
I will add this into my tool, but this could be a fun feature for openloco (a vehicle inspector) but would require a decent amount of coding
Have got the bare basics working, but I still need to add proper support/detection for the bogies and body sprites (currently it just scrolls through all available vehicle images) https://github.com/OpenLoco/OpenLoco/assets/7483209/cf7a919d-7dd3-4847-a826-36b91a04fd86
Am I missing something. I have no issue in 24.01.1. I know the track placement code was actually very recently reverse-engineered, so maybe this is fixed now? 
Nevermind. You do need the station. Still crashes in vanilla code too, unfortunately (which means we can't fix this bug just yet) 
Sorry I haven't had any time to work on this. I do need a little help getting a gui working for the file browser since currently the heightmap file path...
@AaronVanGeffen I had some questions, and found a few issues which I will address; I'm just recording them here - Should we make the minimum map level 0 units high...
> Should we make the minimum map level 0 units high or 1 unit high? ie if the heightmap png is smaller than 384x384 then the border of that image...