Benjamin Sutas

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Played normally for about 4 in-game years, couldn't see any issues

I played this branch with the save @duncanspumpkin provided in discord (attached for future reference) and the game crashes on the first monthly update in Interop.cpp in the usual place...

I didn't check divergence or anything, but the crashes are gone for me.

@Guusggg No worries mate, IRL comes first so take care of yourself and come back whenever you're ready :)

Just have a check with @duncanspumpkin and @AaronVanGeffen about exactly what they want here, as we already have a simulation tool to check for similar things like this.

Confirmed this crashes on 24.01.1, and indeed a tram will create a crash with a ghost tram (a separate issue) which then causes this same crash. There are multiple issues:...

Simple repro steps: 1. Create tram track like this: ![image](https://github.com/OpenLoco/OpenLoco/assets/7483209/11105118-d390-46f9-9e46-98a582ab5cf0) or this ![image](https://github.com/OpenLoco/OpenLoco/assets/7483209/fbcad551-ac12-42ab-b3dc-4e46c0b11f2f) 2. Place a tram (the smaller ones work better here) onto the track and set it running...

Just noticed this issue is still open - it was fixed in https://github.com/OpenLoco/OpenLoco/pull/2416, to be released in 24.04+

This is just the plain vanilla behaviour with its braindead pathfinding. This is mentioned in [#51 ](https://github.com/OpenLoco/OpenLoco/issues/51). Totally agree it needs to be rewritten one day though

I think most of the times this feature is requested, people agree it's a good thing we want to add. The issue is that it requires the new save format...