Benjamin Sutas
Benjamin Sutas
No worries, I'll leave it on 'investigate' for now
The lack of this feature has been annoying me a lot when playing the game (combined with no chain signals), so I'll have a crack at implementing it, pending all...
Looks like the `createSignal` game command hasn't been decompiled yet :(  But not all hope is lost, if I can find how to calculate the positions along the track,...
I tried repeating the signal placement command in `SignalTab::onToolDown()` after the initial signal placement, but the game crashes in Interop.cpp when the subsequent `GameCommand::DoCommand()` calls happen. I'm fairly sure I've...
I realised the `All connected track` options for the powered 3rd rail/overhead wires are really similar to what we want here and we'd be able to reuse that code, but...
@duncanspumpkin Yeah I know I don't have to decompile functions to call them, I was still brainstorming when I wrote that first comment about `createSignal` and it's wrong in hindsight....
Thanks for the tips, I believe I figured out the location problem, but I couldn't figure out how to reverse the direction/make it follow the direction of a 1-way signal....
Fair enough, that was my alternative approach, and I'm happy to do it that way. I didn't explicitly write it, but the main reason for this change was as you...
Agreed, and the layout will need to change anyways when I add in more sliders for the other audio channels (that's the ultimate goal). I've already done the gui work...
dev changelog entry?