Leadwerks Software

Results 8 comments of Leadwerks Software

Same here, on Visual Studio 2022 preview.

I have written a draft here of a spec that handles collision shapes: https://github.com/Leadwerks/glTFExtensions/blob/main/ULTRA_collision_shape/README.md It covers the main features of Blender, Newton Dynamics, and Bullet Physics. Convex hulls are explicitly...

I'm not in madly in love with any particular spec as long as it contains the most common features that Blender, Newton, Bullet, and PhysX will use. I'm happy to...

This seems to work: ``` "DOES NOT MATTER": { "prefix": "Entity:SetPosition", "description": "Sets the position of an entity in 3-dimensional space, using local or global coordinates.", "body": [ ":SetPosition($x, $y,...

Valve texture files support this information: https://developer.valvesoftware.com/wiki/Valve_Texture_Format The reason I am interested in this is because we have a 1:1 relationship in our engine between media and file paths. When...

Yeah, I can only say what our own usage is. I am curious to hear how other people are handling this. In glTF these properties are stored in the sampler,...

You know, the same technique used for voxel cone tracing might work for sound. Voxel data can be downsampled easily, so it gives an approximation of coverage that we use...

I would like also to see an option added for the texture layer, since this is how Vulkan performs one-pass stereo rendering.