LeaderOne

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I think I found an answer here... if you use `.release.` in Godot 4.2.1+ then you must ALSO have a `.debug.` in the gdextension file. So, if you have linux.release.x86_64...

If I may ask, how were you able to build the package? I tried running "make" from the root of the project, but that just seems to kick off a...