LeQuackers
LeQuackers
> > > > One thing I don't like with this approach is that it will call `ents.GetAll()` whenever an entity is created, which could be hundreds of times on...
The util.Noise function allows you to gernerate the same result given a specific input. The util.CoherentNoise function uses this to create a cubic hermite spline with random positions and tangents...
The module should close this Facepunch/garrysmod-requests#101
I agree with HellaMadMax and Matt's comments about how this would be beneficial. I think a stealth system that networks a person to nearby players for a few seconds if...