LeQuackers

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> > > > One thing I don't like with this approach is that it will call `ents.GetAll()` whenever an entity is created, which could be hundreds of times on...

The util.Noise function allows you to gernerate the same result given a specific input. The util.CoherentNoise function uses this to create a cubic hermite spline with random positions and tangents...

The module should close this Facepunch/garrysmod-requests#101