Ishat Gupta

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Not really, no, Deno recently replaced their Rust-based plugin API with a FFI System which uses `.so` files, therefore, allowing you to use C++, GoLang, and Rust at the same...

> if we just return the raw jsx, can it work in deno runtime? Deno can deal with JSX/TSX, but also the fact that most people will be using something...

![IMG_20230112_022802](https://user-images.githubusercontent.com/62379502/211916454-e5446838-41b7-4d67-8074-62675ab0c9f4.jpg) Reconfirmation; but JSX works/runs out of box on Deno.

> Other question, how do you get the url https://esm.sh/v102/@solidjs/[email protected]/deno/dist/index.jsx.development.js ? > > It uhh..... ![Screenshot_2023-01-12-02-33-30-47_40deb401b9ffe8e1df2f1cc5ba480b12](https://user-images.githubusercontent.com/62379502/211917369-4d34bed5-90bc-4f14-8c65-331e9e502d3d.jpg)

> > ![IMG_20230112_022802](https://user-images.githubusercontent.com/62379502/211916454-e5446838-41b7-4d67-8074-62675ab0c9f4.jpg) Reconfirmation; but JSX works/runs out of box on Deno. > > yeah i know deno supports jsx, but seems solidjs is using babel to do ATO transplile...

> > There's an ESBuild plugin to handle Solid JSX Transforms tho which we use, not sure if that's helpful. > > i think the plugin also uses babel too...

> in fact you can get the raw jsx code via https://esm.sh/@solidjs/[email protected]/dist/index.jsx I'll try around with this, thanks!

@ije I think having something like allowing to use ESBuild plugins in `esm.sh` to transform JS flavors properly could work here and also fix issues with other frameworks if there...

I was working on changing the landing page and making the docs usable until I stopped again due to time constraints, I can look into this myself when I get...