OpenAssetTools
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Open Source Modding Tools for old Call Of Duty games
Bumps [thirdparty/eigen](https://gitlab.com/libeigen/eigen) from `afb1728` to `b9b1c86`. Commits b9b1c86 Suppress C++23 deprecation warnings for std::has_denorm and std::has_denorm_loss 3d2e738 fix performance-no-int-to-ptr de8013f Fix ubsan failure in array_for_matrix 5e4f347 Remove call to deprecated...
The accuracy tables are embedded inside the weapon structs. Without them, AI cannot use a weapon. When dumping a weapon, the weapon accuracy graph file that is embedded should be...
Tested with: `-v "D:\Steam\steamapps\common\Call of Duty Modern Warfare 3\zone\english\code_post_gfx_mp.ff"`
`-v "D:\Steam\steamapps\common\Call of Duty Black Ops II\zone\all\patch_mp.ff"` There seems to be no correlation between the column count and the dw column count.
Currently logging for "assets not being found" does not differ between indirect asset references and normal assets dependencies. In both cases something along the following would be logged: `Failed to...
When I use OAT in a workflow over at git.alterware we have a small and not-so-powerful machine doing the ci work. so what ends up happening is when menu parsing...
If you export a sound that is already in game using BO2 Sound Studio and use the same sound alias line that is given from Unlinker, the sound comes out...
I relinked every single menu on IW5 and although I might have missed a few I only found one error. ...
After the separation of concerns of loading and marking assets the generated code of both now may contain unused or empty methods. To clean them up it must be ensured...