Gareth Latty

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Hrm, so the build does some very simple auto-population of the version using some `sed` magic in NPM. This relies on [the `SOURCE_VERSION` environment variable](https://devcenter.heroku.com/changelog-items/630), which Heroku only appears to...

So if I do a deploy from the button, leaving things as default, I get the `"unknown-dev"` version as you did. If I then go to Heroku's deploy pane, choose...

I agree it's harder than it should be for people doing the localization. The current system does, however, offer a bulletproof user experience once the localisation is done, and I...

There is always a trade-off between quality of localisation and getting localisations of any kind. I'm sure that if there is no localisation for the language someone speaks, they'd rather...

This kind of functionality would be nice. Probably would be best to build it in two stages, the history stuff with simple local storage for people who don't want to...

Yeah, this would be a nice feature, but full on authentication is a bit heavy and counter to way the game is generally played. Giving a player the ability to...

Nothing implemented by this project, at least. With that said, someone could make a bot-based client, it would just need to use the same WebSocket interface exposed by the server...

Issues are the right way to give ideas and suggestions, so don't worry about that. A desktop client is something we've thought about, if we were to do it, it...

This is possible. This was actually implemented when CardCast went down as a stopgap until Many Decks went up. I have a small hesitancy towards just letting the user put...

The issue is less malicious JSON files—we parse them in a pretty strict way where an attack is unlikely, but rather people attacking *other* services by forcing us to make...