Lasuch

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@Calinou could you please include reflection probes in missing features. Thanks in advance! :) Opened an issue for it: https://github.com/godotengine/godot/issues/86318

Was the benchmark compared to 4.3 or 4.2? If it was compared to 4.3 then would the difference be bigger when tested with 4.2?

This is a lot more complicated than I thought. Second option would be a lot better approach as you can just avoid probes overlapping when creating a scene. First approach...

![image](https://github.com/godotengine/godot-cpp/assets/71460040/cf45c469-f06d-4ce7-82eb-a889f99514a8) I'd like to add that in this function, leak is also present. It seems like, accessing `Dictionary` from `Array` or `TypedArray` in any way leaks memory.

Memory graph rises indefinitely. I can check it with Valgrind like I did originaly. Edit: ![image](https://github.com/godotengine/godot-cpp/assets/71460040/0f79d545-5aff-4a88-aae5-31c978aee533) Valgrind confirms my theory.