Lucas Gangstad
Lucas Gangstad
> eslint is [moving away from such behavior](https://eslint.org/blog/2023/10/flat-config-rollout-plans/#eslintrc-removed-in-eslint-v10.0.0). ESLint is moving away from their old config format entirely. It's not really about prefixing with a `.`, which is usually just...
> What’s different about lua where this would be worth a more complicated config resolution? Right, as stated it has nothing to do with Lua and entirely to do with...
Considering this seems to be directly comparing whether they're the same object, this seems fine to me. Additionally, this is probably more to do with testez itself; you'd have to...
This would be very useful to me as well since right now, what I'm ending up doing is double linking with closing keywords. It would be good if this could...
Wrapping back to this issue after several years, I still have no definitive cause for this bug. It happens intermittently and rarely (encountered using github action runners) and every time...
No need to assign, you can work on anything marked as a good first issue without asking. If you have questions or comments you can discuss here or in a...
I can't find everything I remembered, so some may already be fixed, but here is an example of somewhere it's still appearing.  `number-theentityID` clearly is parsing incorrectly somehow and...
> But beyond the technical hurdles, actor synchronization itself is really expensive that I am not sure if inter-system parallelism is worth it. AFAIK no benchmarks out there has actually...
Marking this as externally blocked on the Roblox actor model for now.
Tracking players using the debugger was added in #57. This should now be doable.