Lain
Lain
> I don't think Ctr+Shift+Drag is unused; shift restricts the drag axis and it should work even when you're duplicating. I was not aware of this functionality, but just in...
@ericwa It might be a bit of a messy solution, but I would like the choice between having a default texture _or_ allowing the previous style of selection, since they're...
> > > A possible solution might be to make "Increase Movement Speed" and "Decrease Movement Speed" bind-able hotkeys. Then the user could set it up in a way that...
Seconding this, it's come up in several of my maps. Making giant func_group piles just to use phong on everything sucks. It looks so much better!
> Instead of hard-coding to WASD (which doesn't suit everybody) this could use your movement keybinds. Yeah, this was the implication. Should have clarified.