LadyCailinBot
LadyCailinBot
Comment by PseudoKnight What unusual behavior. Looks like it's a PHYSICS cause. There's no perfect way of preventing exploitation of this since there's no associated player if they're not in...
Comment by phoenix616 Possible fix for this: https://github.com/EngineHub/WorldGuard/pull/417
Comment by wizjany this seems to be a more complex issue than might first appear. a horse doesn't really belong to a region like a chest might. for comparison, chest...
Comment by PseudoKnight Do you think it's within WorldGuard's purview to offer a horse protection option based on the horse's owner? I've done something like this on my server (and...
Comment by LordRazen Not sure if that counts but from my points of view it's something that would fit worldguard: keep damage from entities (already done), and keep away the...
Comment by PseudoKnight Could allow owners of tameable mobs region bypass for entity interaction.
Comment by LordRazen Is that a suggestion for me to use WG or for you to change WG? My suggestion would be the following: Add options for the interaction with...
Comment by wizjany veto. too many config options and too confusing. there are literally two things going on here: 1) riding animals in protected regions: handled by ride flag already...
Comment by LordRazen 2b seems the best here - inventory save based on regions. WG protects all block-inventories by default. So if you try to open a chest it's blocked,...
Comment by sk89q I think protecting horse inventories based on who owns the horse is the best approach for horses. I'm surprised horses aren't protected already actually -- I must...