Kawa

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So the two paths SteamVR comes up with are actually identical. ``` string oldPath = ActionManifestFileRelativeFilePath; string newPath; if (OpenVRHelpers.IsUsingSteamVRInput()) { newPath = System.IO.Path.Combine(OpenVRSettings.GetStreamingSteamVRPath(false), OpenVRHelpers.GetActionManifestNameFromPlugin()); string fullpath = System.IO.Path.GetFullPath("."); newPath...