Lior Halphon

Results 131 comments of Lior Halphon

SameBoy uses OpenGL in the SDL port, and falls back to software rendering if no OpenGL driver is available. Considering this is a VM we're talking about, chances are the...

The default setting is Emulate Hardware in both the SDL version and the Cocoa version. Are you perhaps using the libretro version?

Anyway, to the point of this issue. SameBoy's default setting for all 3 official frontends has been Emulate Hardware for quite some time. If you're a long time user, it's...

Actual IR usage is blocked by netplay, planned for SameBoy 0.12 (Early 2019). Last time I experimented with IR support it was quite buggy in most games, but I believe...

Local infrared emulation already exists in SameBoy for macOS – it's under the Connectivity menu.

Many of those are done intentionally: * ~~`NS_NOESCAPE` and other "Swift Propaganda" such as nullability macros are intentionally not used. Swift will not be used in this codebase so there's...

The Makefile already compiles ARM-Intel fat binaries if you use `CONF=fat_release`

Basically it means I still have work to do when it comes to OAM DMA, makes sense. It's a good idea to measure its exact timings in several edge cases...

If I understand correctly, this ROM is a less-polished version of [mgb_oam_dma_halt_sprites](https://github.com/Gekkio/mooneye-test-suite/blob/main/madness/mgb_oam_dma_halt_sprites.s), which I pass (Although, IIRC, that ROM is revision specific and in some cases even instance specific.) I...

This is a bit complicated. Due to a historical design choice, SameBoy's `GB_gameboy_t` can be statically allocated by users of SameBoy-as-a-library. To do so, the caller needs to know the...