Kacper Bieniek

Results 3 comments of Kacper Bieniek

Unfortunately providing Player Session Token in one line does not solve the issue. The Connect button remains unresponsive. ![GameLift](https://github.com/o3de/o3de-multiplayersample/assets/87059746/c7cf766e-bcf4-489f-a1cc-8aedaf052700)

Sure thing. Here is the entire string which was used in the picture above: `{ "GameSessionId": "arn:aws:gamelift:us-west-2::gamesession/fleet-c657b473-a34b-41ff-99ba-e4e3dcaa76b3/custom-location-1-KB/gsess-4b4f1d34-acae-4da3-8d57-8f1a6418f0c6", "PlayerId": "Player1", "PlayerSessionId": "psess-89be0141-0dfe-41cc-823a-3869c8ca33ef" }`

I can confirm that enabling the `MPSGameLift` Gem for the project solved the issue. Also, the updated [MultiplayerSample Project with Amazon GameLift](https://github.com/o3de/o3de-multiplayersample/blob/development/MPSGameLift/Documentation/GameLift.md) README now asks the user to provide a...