Artur Zięba
Artur Zięba
Crash in the EMFX Editor when moving the slider in Morph Targets tab does not occur anymore on the Development (ec2bdbe) build.
Issue verified as fixed on the Development (ec2bdbe) build.
Hi, the specs are: * Visual Sudio Professional 2019 version 16.11.18 * CMake version 3.24.1
This also occurred on Development (18bd190), however we have noticed that restarting the Editor after first launch fixes this issue.
I cannot verify the current behavior entirely due to https://github.com/o3de/o3de/issues/12660. As mentioned in the description, this Feature Request was made due to https://github.com/o3de/o3de/issues/3643#issuecomment-938587012, as a way to prevent Editor from...
On the Stabilization/2210 (7c4e3ca) build these errors are also printed when capturing CubeMap via the CubeMap Capture component. It should be noted that the `[Error] (PassSystem) - Do not add...
MultiplayerSample.GameLauncher/ServerLauncher executables were able to be built by running their commands separate (`cmake --build C:/o3de/build/windows --target MultiplayerSample.GameLauncher --config profile -- /m /nologo` and `cmake --build C:/o3de/build/windows --target MultiplayerSample.ServerLauncher --config profile...
Performing Step 1/Option 2 -> Step 2 -> Building via Project Manager from the https://github.com/o3de/o3de-multiplayersample/blob/development/README.md on the Source engine allowed the MultiplayerSample project to be built correctly.
@AMZN-Gene Correct, but the project was also fully deleted and then cloned into the engine directory and not to an external location (Step 1/Option 2 `Option #2 - Cloning into...
I also observed this issue on Ubuntu 22.04.3 with following branches used in the setup: * o3de: Stabilization/2310 (7aabf7f) * o3de-multiplayersample: Stabilization/2310 (149bf33) * o3de-multiplayersample-assets: Stabilization/2310 (cd6d15f)