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@ccuser44 Thanks for your contributions, I will most likely take over your role at some point and become the next primary anti-exploit contributor. There's always things that can be improved...

@Sceleratis, @Expertcoderz, I'd like to vouch for @ccuser44's commits here. He's really done a good job.

I've looked into the components in question, and there's nothing that filters touchinterests out or prevents damage, from what I can tell, so I'm confused on this one.

> Only exploits can block a signal from being fired, and on the client. Adonis cannot block any signals. Something else in the game must be preventing it. Additionally, do...

This is certainly something I'd like to see. A lot of resolvers are supporting this now so AGH supporting it natively would be nice.

> ### Prerequisites > * [x] I have checked the [Wiki](https://github.com/AdguardTeam/AdGuardHome/wiki) and [Discussions](https://github.com/AdguardTeam/AdGuardHome/discussions) and found no answer > * [x] I have searched other issues and found no duplicates >...

I believe an update was added not long ago where ANY and ALL were removed as an anti DDoS mechanism.

A reverse proxy is not necessarily required for this, as it just has to be appended to HTTP headers per request. I noticed that there are already some customized headers...