L4Vo5
L4Vo5
This seems to be fixed in alpha17 and beta1
Renaming a node to an empty name automatically makes it have its base class' name (script class_names don't count) found out [here](https://github.com/godotengine/godot-proposals/issues/7054#issuecomment-1585645531)
I think the issue is in the makefile. It's supposed to save it in the current directory, but PWD will be root when running `sudo make ...` Better to leave...
Alright, I got around to fixing the couple issues this had, so I took it out of draft status and updated the description.
> Wouldn't the term "Last Opened" be more relevant here than "Recency", especially since we use a similar name in the project manager order setting? I wouldn't say this sorts...
I decided to rename "Recency" to "Last Viewed" and "script_recency_ignore_threshold" to "last_viewed_script_threshold".
Done, also added documentation thanks to https://github.com/godotengine/godot/pull/93427
Oh, this is basically what I'd [proposed in the node_active PR](https://github.com/godotengine/godot/pull/94144#issuecomment-2226615966) (but obviously a lot more thought out), I do think there's big issues with it though: - For the...