Kailas Dierk

Results 12 issues of Kailas Dierk

# Background [I've implemented stoppable GIFs on my website by saving their first frame as a PNG with a Play icon overlayed on it and using some javascript to swap...

🔷Enhancement
⬜ Pending

Edit: **the [Change Log](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/) is now up with much more detail than this page.** > This is a summary of my current progress and plans. Things may change at any...

Enhancement
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Feedback Wanted

# Use Case [Transitions](https://kybernetik.com.au/animancer/docs/manual/transitions/) are a very simple way to manage animation references alongside various details about how to play them (fade duration, speed, start time, and [Animancer Events](https://kybernetik.com.au/animancer/docs/manual/events/animancer/)), but...

Enhancement
Feedback Wanted

# Use Case In simple cases, being able to directly control a strongly typed `Parameter` property on a [Mixer](https://kybernetik.com.au/animancer/docs/manual/blending/mixers/) is great. For example, you could make a `LocomotionState` script with...

Enhancement
Feedback Wanted

# Use Case This issue is split out from https://github.com/KybernetikGames/animancer/issues/262 since it could be implemented separately from the main idea presented there. > you would now be comparing references to...

Enhancement
Solved
Feedback Wanted

# Use Case Some games use a combination of 2D Sprites in a 3D world, for example: - Tree of Savior ![treeofsavior-english-epl-523](https://github.com/KybernetikGames/animancer/assets/43698611/cd83e87f-2076-4d32-9c93-1b0d38430a77) - Ragnarok Online ![download-ragnarok-mobile](https://github.com/KybernetikGames/animancer/assets/43698611/748ecd65-d6c0-4432-87b1-9ca45752a999) Animancer's [Directional Animation Sets](https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets/)...

Enhancement
Solved
Feedback Wanted

# Use Case The Playables API doesn't support [Target Matching](https://docs.unity3d.com/Manual/TargetMatching.html). # Solution I've come up with a simple implementation of target matching based on [a post by jiraphatK](https://forum.unity.com/threads/animancer-less-animator-controller-more-animator-control.566452/page-38#post-8782348). It only...

Enhancement
Solved
Feedback Wanted

# Use Case This issue is split out from https://github.com/KybernetikGames/animancer/issues/262 since it could be implemented separately from the main idea presented there. > Multiple events on the same animation could...

Enhancement
Solved
Feedback Wanted

# Environment - Animancer Version Number: v7.4.2 - Animancer Pro or Lite: Both - Unity Version: Any - Platform: Any # Description These toggles below the Speed header shouldn't be...

Bug
Solved

# Background The [Directional Character Example](https://kybernetik.com.au/animancer/docs/examples/directional-sprites/character) has a section about [Synchronization](https://kybernetik.com.au/animancer/docs/examples/directional-sprites/character/#synchronization) where it explains how to use the `TimeSynchronizationGroup` class. It works, but users have found that it isn't particularly...

Enhancement
Solved
Feedback Wanted