Kailas Dierk

Results 117 comments of Kailas Dierk

The [Playing in Edit Mode](https://kybernetik.com.au/animancer/docs/manual/playing/edit-mode/) page explains how you can use `EditModeSampleAnimation` for a single animation, so you'll need to make a method like that which takes multiple animations and...

The method I was thinking of is actually `EditModePlay` rather than `EditModeSampleAnimation`. > but it will cause the whole playable graph to be initialized Yeah, then you can just pause...

That's a weird one. Easy fix, but not quite how I expected it to work and I'm only seeing it in Unity 2021 (not 2022). Open `LinearMixerTransitionAsset.cs` and add in...

Not sure why 2023 is any different because all the internal stuff looks the same. Replace the whole method with this: ``` protected override void DoThresholdGUI(Rect area, int index) {...

I'll leave this one open so people can see it until [Animancer v8.0](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0) releases with the fix.

[Animancer v8.0 is now available for Alpha Testing and includes this fix.](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/upgrade-guide/#how-to-upgrade).

[Animancer v8.0 is now fully released.](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/)

Have you tried changing the synchronizer to use `MoveTime`? I can't remember why I didn't make it that way in the first place, but it would be a lot nicer...

Transitions are in the Utilities folder and don't have any special access to internal stuff so anything they could do would be accessible by everything. [Exit Events](https://kybernetik.com.au/animancer/docs/manual/events/end/) would almost do...

# 3. Change Exit Events I just realised you could avoid the problem with [Exit Events](https://kybernetik.com.au/animancer/docs/manual/events/end/) I mentioned above if you could have it replace the previous one, so playing...