Kailas Dierk

Results 117 comments of Kailas Dierk

No plans currently, because I haven't come up with solutions to those problems so I don't know how the system would actually work. I'm open to suggestions, but for the...

Now that I've implemented [Scriptable Objects as Event Names](https://github.com/KybernetikGames/animancer/issues/264#issuecomment-1880048862), [Animancer Event Binding](https://github.com/KybernetikGames/animancer/issues/262#issuecomment-1890455371) and [Mixer Parameter Binding](https://github.com/KybernetikGames/animancer/issues/257#issuecomment-1936761410) for the upcoming [Animancer v8.0](https://github.com/KybernetikGames/animancer/issues/295), I've also come up with solutions to the issues...

Thanks for the feedback. I have to disagree about Overrides since I see it as a core part of the whole system. If all you want is a list of...

> Over time I started seeing `AnimancerTransition` as serialized templates or builders that reliably create `AnimancerState`s to be played. That's exactly what they're intended to be. They're called "Transitions" because...

I've run into a major roadblock in my implementation of this system which would significantly reduce its usefulness if I can't find a good way to resolve it: # How...

I've come up with another idea that could alleviate the issue: # Remove the Event Auto Clear system and don't let Transitions share states Remove the [system that clears events...

Time for a progress update. I've implemented the idea from my previous post [which is explained more in the Animancer v8.0 Change Log](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/#animancer-events). I've also been making good progress on...

[Animancer v8.0 is now available for Alpha Testing and includes this feature.](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/upgrade-guide/#how-to-upgrade).

[Animancer v8.0 is now fully released.](https://kybernetik.com.au/animancer/docs/changes/animancer-v8-0/)

A state could use `Root.Component.gameObject` to get out of Animancer to access another component, but needing a new transition and state type would mean you can't use target matching on...