Kumo Kairo

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https://youtu.be/YHweZ8dhOJA?t=4483 It may go side by side with the new Unity C# job system (safe multithreading)

@T2RKUS I would go and implement this thing anyway. After these experiments we will at least know current friction points of multithreading with Entitas and will know where to move...

@Lynx32 it's been a while since June 1st, can you share your experience with Entitas so far? Did you decide to discard it or still using it?

I have profiled it a bit and this lib is generally has poor performance, not suitable for mobile at all. It takes almost two seconds (!) to render one frame...

You seem to be overcomplicating things. We are just giving the whole Ink text to interpreters and get an edited version back, nothing fancy. Translation team doesn't need to learn...

Just to clarify it here too - I'm making beginner video tutorials on a simple Dice Poker game (the project itself is almost done, so first videos are to be...

> since I could't find a way to use multiple contexts without reflections or code generation. Why not use code generation then? It's the simplest possible way

I see. Overall I think it would be a great addition to Entitas-Unity plugins. This more of a designer-based approach is what we lack right now.

This message indicates that Spotify backend returned a specific error (namely error 403 - see code here https://github.com/KumoKairo/Spotify-Twitch-Song-Requests/blob/d3479803d817954efb7e32f02a974f24500a62a1/index.js#L324) that was only tied to NOT having spotify Premium on that account....