Jakub Janšta
Jakub Janšta
Demo: [godot-demo-projects/loading/multiple_threads_loading/](https://github.com/godotengine/godot-demo-projects/tree/3.2-5bd2bbf/loading/multiple_threads_loading) After exiting the project, in the logs you can see that there is an orphan thread in the resource_queue.gd causing memory leak. Log: [godot.log](https://github.com/godotengine/godot-demo-projects/files/6575734/godot.log)
Closes [4734](https://github.com/godotengine/godot-proposals/issues/4734) Exposes `has_header()` and `get_header_value()` methods and adds `get_dictionary_from_headers` method. Also converts headers to lower-case in `HTTPClient::_get_response_headers_as_dictionary()` as well as in `HTTPRequest::get_dictionary_from_headers()` to keep consistensy. This should be a...
### Godot version 4.0.alpha12 ### System information Windows 10 ### Issue description When using typed arrays as type for function arguments you cannot use default values. For untyped arrays this...
### Godot version 4.0.beta7 ### System information Irelevant ### Issue description Any Material ~~Node~~ Resource does not emit the `changed` signal when its properties change (Properties of base Resources still...
Closes [#1860](https://github.com/godotengine/godot-proposals/issues/1860) Adds `typeof_string()` method, using `Variant::get_type_name()` effectively just exposing this method to GDScript. This method goes hand in hand with the already implemented `error_string()` utility. Both of these methods...
I envisioned GDShell as a safe console by default with commands, that should don't do any harm to your projects if a user has access to it. Some commands useful...
This is a work in progress PR, that reworks the inner workings a big part of GDShell to make it more type safe and to allow some cool new features.
Some of the existing documentation is already outdated or it is just not good. There is no documentation for most of the commands and all of the GDShell inner workings...