Kubius
Kubius
The map change appears good structurally, though I personally might make a few slight adjustments to the connecting causeway (bump left and right windows one tile west and east respectively,...
Sensible response. In the case of the top thing, I'd actually consider moving the comms computer left / chair down and moving the anti-biological crate into the armory, but I...
Would you like the "Input Wanted" tag? You'll potentially get more feedback that way. Elsewise, I'll just sign off on this as it seems overall alright.
At least in personal server tests (biggest one did at least reach two digit pop), I've found that cooperative operation of the siphon worked nicely; researchers fiddle about with figuring...
I like the idea of "bulkhead" style emergency shutters in some places where firelocks would ordinarily be, if the function of such a thing could be figured out; it suits...
WRT cold: it's less of a primary environmental hazard and more of a piece of the environment. Getting melted is the main threat. WRT engineering: Nadir was never expected to...
Changelog for 17d96a8: - area.dm: Changed #ifdef MAP_OVERRIDE_NADIR to #if defined(MAP_OVERRIDE_NADIR) - gameticker.dm: Changed delayed checks for engine status to use MINUTES. - fluid_turf.dm: Changed hostile-only spawn conditions to use...
Changelog for f1f0ca6: - Added a small informational card placed on the siphon control bank that describes where the included information can be found, and bolded the glossary message in...
e221e70 introduces random rooms to the map: two 3x5s and a 5x3 in the north, and one 3x3 in the Warrens. Surroundings were rearranged and contents redistributed, notably in the...
@Garash2k Individual responses: - There are not currently plans to introduce a PTL, but if some sort of vertical PTL were developed, it's not entirely off the table; a funky...